Ferret Flames
Trap Normal

Ferret Flames

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If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.




 
 
AI Power Analysis
Board breakerConfidence: Medium
52± 8/ 100
Power Score
Intrinsic 51
Deck 54

Ferret Flames — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53.5 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Ferret Flames is a conditional, opponent-choice board disruption trap: when the opponent's face-up ATK total exceeds your LP, they must shuffle monsters until the remainder is at or below your LP. Its score comes from the effect itself, which can strip a wide board, and from its fit with a deck that already pays LP, since a low LP total makes the trigger easier to reach. It earns little for resource economy, combo conversion or material use, because the text shows a one-for-several tempo effect with no recovery and no board-building. High copy counts and deck inclusion were not counted as power beyond confirming it is a playable home card.

Axis scores

Axis Score Evidence
Accessibility 60 The card is a trap with no stated search route, and it is in every attached deck at about 2 copies with 66.7% inclusion in its home archetype, so it is reliably available in practice (observed; no combo starter or searched evidence).
Combo & Conversion 25 The text converts an opposing board into a parity state but builds nothing on its own, and there are no recorded boards to confirm a payoff role (inferred from text; no combo evidence).
Resource Economy 30 The effect costs no card or LP and returns nothing, so it is a one-for-several tempo trade with no refuel (verified from text).
Effect & Interaction 60 It forces board reduction against a common Dinomorphia-style LP-pressure board, but the opponent chooses which monsters shuffle and the trigger is conditional on ATK versus LP (verified from text; the sample is not a strong negation).
Material Utility 5 A trap card cannot be used as material and has no body (verified from card type).
Resilience & Flexibility 45 It sits face-down in the backrow and has no stated redundancy or multi-turn use; the guides place it as a staple but give no evidence of resistance to backrow interaction (inferred).
Deck-Building Efficiency 55 It is a 2-to-3 copy staple in a single home deck with no garnet or lock cost stated in the text, but its value depends on that deck's LP-pay plan (observed in 400 decks; inferred for restriction).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal/Negation. Intrinsic ≈ 51, Deck ≈ 53.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Opponent-choice board reduction that can strip several monsters in one activation
  • Synergy with LP-paying decks, where a low LP total makes the trigger easier to reach
  • Reliably included at 2 copies in its home deck

Weaknesses

  • Conditional on the opponent's ATK total exceeding your LP, so it can be dead against a low-ATK board
  • No card advantage, refuel or board-building
  • Zero material value as a trap

Counters / choke points

  • Backrow removal or negation that can stop the set trap before it resolves (inferred; no evidence in pack)
  • Boards of low-ATK monsters that never meet the trigger condition (inferred from text)

Best use

Board breaker / Removal against LP-pressure boards. Decks: Dinomorphia (gameplay 7). Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: conditional on the opponent's face-up ATK total exceeding your LP; opponent chooses which monsters to shuffle; Card type is Trap, so it has no material value; Legal in TCG, OCG and MasterDuel
  • Observed: Present in all 400 attached decks at an average of 2.08 copies; 66.7% inclusion in the Dinomorphia gameplay-7 StatisticsCard sample at 2 typical copies; Top partners are Dinomorphia monsters at 94 to 97% co-occurrence; Two guides list it in their Staple sections
  • Inferred: Board reduction is useful against LP-pressure boards; Backrow interaction is the main threat to the trap; Usable as a single LP-paying deck staple, but not outside its home
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token, so 3 copies (unlimited) is assumed No activation-timing text beyond the trap type, so timing reliability is inferred The 400-deck sample is 100% Ferret Flames, so inclusion may be sample-selected rather than natural frequency Distinct archetype count (31) includes repeated Dinomorphia IDs, so GenericUtility is capped No rulings or metagame data supplied











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